CHOOSE YOUR OWN ADVENTURE
How Should I Choose?
This special mission is available in a 30-minute and 60-minute option. The 30-minute game is a great option for small groups or groups with young (aged 8+) children. The 60-minute game offers extra puzzles, props and locks to fill the extra time and provide the added challenge.
Players that have completed the 30-minute mission should not book the 60-minute mission. The two options of gameplay have minor elements that appear in both scenarios. Experienced players should play the 60-minute scenario as a small group.
Your astronaut team has traveled to the newly discovered dwarf planet of Morlocks. The planet’s surface is rough and you have landed in a crater. The team briefly left the capsule to check out the atmosphere, mount the USA Flag and have all returned back the capsule.
However, after re-entering the capsule, the captain realizes they are no longer wearing their badge. Without that master badge, your team can’t open any of the doors of the space capsule at all – not to the control room or back outside to the planet.
You think to yourself – “Houston, we have a problem.”
NASA must have put a failsafe to open the outdoor hatch somehow, but you didn’t pay attention during training because you never thought anything could go wrong. Turning to your communication devices to call for help, there is no reception inside this crater.
Uh oh. You regret signing up to be the guinea pigs (astronauts call them space monkeys) for this first mission to Morlocks
It is estimated that human lungs can only survive a limited time on the surface of Morlocks. Your mission is to get the badge back so you can enter the main control room, where you can launch back into space and start your return home.